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codebase

Definition

codebase

Summarize this topic in 1 paragraph. Put a section heading for each paragraph. You MUST put double square brackets around each computer buzzword, product name, or jargon or technical words. Answer in MediaWiki syntax.

A codebase refers to the entire collection of source code files that make up a software application or system. It encompasses all the programming instructions, software configuration, and software assets required to software build and run the software. The codebase serves as the foundation for software development, providing developers with the necessary software development resources to write software, modify software, and maintain software. It typically includes files written in various programming languages, documentation, build scripts, and configuration files. A well-organized and well documented codebase is essential for collaboration among developers, enabling them to understand and contribute to the software project effectively. Version control systems such as Git are commonly used to manage and track changes to the codebase, facilitating software development collaboration and ensuring the integrity and stability of the software throughout its software development lifecycle.


Detailed Summary

codebase

Summarize this topic in 8 paragraphs. Put a section heading for each paragraph. You MUST put double square brackets around each computer buzzword, product name, or jargon or technical words. Answer in MediaWiki syntax.


Best Practices for Codebases

Codebase Best Practices

Summarize this topic in 20 paragraphs. Put a section heading for each paragraph. You MUST put double square brackets around ALL computer buzzwords, product names, or jargon or technical words. Answer in MediaWiki syntax.


Snippet from Wikipedia: Codebase

In software development, a codebase (or code base) is a collection of source code used to build a particular software system, application, or software component. Typically, a codebase includes only human-written source code system files; thus, a codebase usually does not include source code files generated by tools (generated files) or binary library files (object files), as they can be built from the human-written source code. However, it generally does include configuration and property files, as they are the data necessary for the build.

A codebase is typically stored in a source control repository in a version control system. A source code repository is a place where large amounts of source code are kept, either publicly or privately. Source code repositories are used most basically for backups and versioning, and on multi-developer projects to handle various source code versions and to provide aid in resolving conflicts that arise from developers submitting overlapping modifications.

Subversion, Git and Mercurial are examples of popular tools used to handle this workflow, which are common in open source projects.

For smaller projects, its code may be kept as a non-managed set of files (even the Linux kernel was maintained as a set of files for many years).

Research It More

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Software Architecture: Software Architects

Monolithic Architecture, Microservices Architecture, Service-Oriented Architecture (SOA), Event-Driven Architecture, Layered Architecture, Client-Server Architecture, Peer-to-Peer Architecture, Serverless Architecture, Cloud-Native Architecture, Domain-Driven Design (DDD), Hexagonal Architecture, Clean Architecture, Onion Architecture, CQRS (Command Query Responsibility Segregation), Event Sourcing, API Gateway Pattern, Backend for Frontend (BFF) Pattern, Database Sharding, Data Lake Architecture, Big Data Architecture, IoT Architecture, Blockchain Architecture, Artificial Intelligence and Machine Learning Architecture, High Availability Systems, Scalable Web Architecture, Security Architecture, Network Architecture, Infrastructure as Code (IaC), Continuous Integration/Continuous Deployment (CI/CD), DevOps Practices, Test-Driven Development (TDD), Behavior-Driven Development (BDD), System Design Principles, Design Patterns, Architectural Patterns, Performance Optimization, Load Balancing, Caching Strategies, Data Partitioning, Rate Limiting, API Design, Micro Frontends, Cross-Cutting Concerns, Versioning Strategies, Dependency Injection, Modular Design, Software Design Principles (SOLID), Reactive Systems, Distributed Systems Design, Failover Strategies, Disaster Recovery Planning, Data Consistency Models, Concurrency Models, Message Queuing, Stream Processing, Workflow Engines, Business Process Management (BPM), Enterprise Integration Patterns, Data Integration Patterns, Mobile App Architecture, Game Architecture, Virtual Reality (VR) Architecture, Augmented Reality (AR) Architecture, Content Delivery Networks (CDN), Edge Computing, Fog Computing, Hybrid Cloud Architecture, Multi-Tenant Architecture, OAuth and OpenID Connect, Web Security Architecture, Cryptographic Architecture, Compliance and Regulatory Frameworks, Architecture Review Processes, Technical Debt Management, Architectural Refactoring, Monitoring and Observability, Logging Strategies, Feature Toggling, A/B Testing, Blue-Green Deployments, Canary Releases, Service Mesh, Containerization and Orchestration, Kubernetes Architecture, Docker Architecture, Function as a Service (FaaS), Platform as a Service (PaaS), Infrastructure as a Service (IaaS), Software as a Service (SaaS), Blockchain as a Service (BaaS), Artificial Intelligence as a Service (AIaaS), Machine Learning Operations (MLOps), DataOps, Architecture Decision Records (ADR), Technical Writing for Architects, Stakeholder Management, Architecture Governance, Cost Optimization in Architecture, Sustainability in Software Architecture, Ethics in Software Architecture, Future Trends in Software Architecture

Software Architecture and DevOps - Software Architecture and SRE - Software Architecture of CI/CD, Cloud Native Software Architecture - Microservices Software Architecture - Serverless Software Architecture, Software Architecture and Security - Software Architecture and DevSecOps, Software Architecture and Functional Programming, Software Architecture of Concurrency, Software Architecture and Data Science - Software Architecture of Databases, Software Architecture of Machine Learning, Software Architecture Bibliography (Fundamentals of Software Architecture by Mark Richards and Neal Ford, Software Architecture - The Hard Parts), Software Architecture Courses, Software Architecture Glossary, Awesome Software Architecture, Software Architecture GitHub, Software Architecture Topics

SHORTEN THIS fork from navbar_golang_detailed:

Programming languages, abstraction, agile, ahead-of-time (AOT), AI, algebraic data types, algorithms, Android, anonymous functions, anonymous methods, AOP, AOT, APIs, arguments, ARM, arithmetic, arrays, aspect-oriented, assignment, associative arrays, async, asynchronous callbacks, asynchronous programming, automatic variables, automation, Avro, backend, backwards compatibility, block scoped, Booleans, Boolean expressions, buffer overflow, builds, built-in types, bytecode, cache, caching, call by reference, call by value, callbacks, call stack, casting, characters, Chocolatey, CI/CD, classes, CLI, client-side, closures, cloud (Cloud Native-AWS-Azure-GCP-IBM Cloud-IBM Mainframe-OCI), code smells, coercion, collections, command-line interface, commands, comments, compilers, complex numbers, composition, concurrency, concurrent programming, conditional expressions, conferences, constants, constructors, containers, control flow, control structures, coroutines, crashes, creators, currying, databases, data manipulation, data persistence, data science, data serialization, data structures, data synchronization, dates, dates and times, deadlocks, debugging, declarative, deferred callbacks, delegates, delegation, dependency injection, design patterns, designers, destructors, DevOps, dictionaries, dictionary comprehensions, DI, distributed software, distributions, distros, DL, Docker, do-while, DSL, duck typing, dynamic binding, dynamic scope, dynamically scoped, dynamically typed, dynamic variables, eager evaluation, embedded, encapsulation, encryption, enumerated types, enumeration, enums, environment variables, errors, error handling, evaluation strategy, event-driven, event handlers, event loops, exception handling, executables, execution, expressions, FaaS, Facebook, fibers, fields, file input/output, file synchronization, file I/O, filter, first-class functions, fold, foreach loops, fork-join, floating-point, FP, frameworks, FreeBSD, frontend, functions, functional, functional programming, function overloading, garbage collection, generators, generator expressions, generics, generic programming, GitHub, global variables, GraphQL, gRPC, GUI, hashing, heap, heap allocation, hello world, higher-order functions, history, Homebrew, HTTP, idempotence, IDEs, import, imperative, immutable values, immutability, inheritance, influenced, influenced by, installation, integers, integration testing, interfaces, internationalization, interpreters, interprocess communication (IPC), iOS, IoT, IPCs, ISO Standard, iteration, JetBrains, JIT, JSON, JSON-RPC, JSON Web Tokens, JSON Web Token (JWT), Just-in-time (JIT), JWT, K8S, keywords, lambdas, lambda expressions, lambda functions, language spec, lazy evaluation, lexically scoped, lexical scoping, libraries, linters, Linux, lists, list comprehensions, literals, localization, local variables, locks, logging, logo, looping, loosely typed, loose typing, macOS, map, mascot, math, member variables, memoization, memory addressing, memory allocation, malloc, memory management, memory safety, message queues, metaclasses, meta-programming, methods, method overloading, MFA, ML, microservices, Microsoft, mobile dev, modules, modulo operators, monitoring, multiprocessing, multi-threaded, mutable values, mutability, mutex (mutual exclusion), namespaces, natural language processing (NLP), networking, network programming, NLP, non-blocking, non-blocking I/O, null, null reference, null coalescing operators, numbers, number precision, OAuth, objects, object code, object comparisons, object creation, object creators, object destruction, object destructors, object lifetime, object-oriented constructors, object-oriented programming, object serialization, observability, OOP, operators, operator overloading, optimizations, organizations, ORMs, packages, package managers, pass by reference, pass by value, parallel computing, parallel programming, parallelism, parameters, people, performance, persistence, pipelines, pointers, polymorphism, primitives, primitive data types, probability, procedural, processes, producer-consumer, programmers, programming, programming paradigm, program structure, program termination, Protocol Buffers (Protobuf), Protocol Buffers, Protobuf, proxies, public-key encryption, PKI, pure functions, race conditions, random, reactive, readability, records, recursion, reentrancy, refactoring, reference counting, reference types, referential transparency, reflection, regex, remote procedure calls (RPC), REPL, reserved words, REST, REST APIs, RHEL, RPCs, runtimes, safe navigation operators, SDK, secrets, security, serialization, serverless, server-side, sets, set comprehensions, side effects, signed integers, SMTP, Snapcraft, social media, sockets, source code, source-to-source compiler, SQL, SSL - SSL-TLS, Single sign-on (SSO), SSO, StackOverflow, stack, stack allocation, Stack overflow, standards, standard errors, standard input, standard library, standard operators, standard output, state, statements, strings, string concatenation, string functions, string operations, scheduling, scientific notation, scope, scope rules, scoping, scripting, static analyzers, statically scoped, static scoping, statically typed, static variables, statistics, strongly typed, structural typing, synchronization, syntax, systems programming, TCP/IP, TDD, testing, test frameworks, threads, thread-local storage (TLS), TLS, thread locking, thread locks, thread safety, thread scheduling, thread synchronization, times, timers, to JavaScript, tools, toolchain, transpiler, transpiling to JavaScript, truth values, tuples, type checking, type conversion, type inference, type safety, type system, web dev, while loops, work stealing, values, value types, variables, variable lifetime, variable scope, versions, virtual environments, virtual machine, Ubuntu, Unicode, unit testing, unsigned integers, usability, weak typing, weakly typed, Windows, wrappers, written using, x86-64-AMD64, XML, YAML;

topics-courses-books-docs.

. (navbar_software_architecture - see also navbar_microservices, navbar_design_patterns, navbar_programming_detailed - Based on MASTER navbar_golang_detailed. navbar_programming is the shorter one.


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codebase.txt · Last modified: 2024/03/14 18:42 by 127.0.0.1