Learnability
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- Snippet from Wikipedia: Learnability
Learnability refers broadly to the ease with which a system, concept, or skill can be acquired, whether by humans or machines. While there is no direct definition of learnability, Merriam-Webster dictionary has defined the definition of a similar concept of ‘learnable’ as “the degree to which knowledge or skill (in something) can be acquired through study or experience”. In software development and product design field, learnability can also be described as a quality of products and interfaces that allows users to quickly become familiar with them and able to make good use of all their features and capabilities. While the term spans multiple disciplines, the focus vary across fields.
In human–computer interaction (HCI), learnability refers to how quickly and easily a person can acquire the skills to perform tasks, and interact with a product. The ability to quickly understand how to operate a product ties deeply with user experience, which aims to design an experience that is intuitive, easy to use, and has a low learning curve for the user. It is considered one dimension of usability, which ISO 9241-11:2018 defines as “the extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.” Within this framework, learnability focuses on “the ease with which a user can learn to operate, prepare inputs for, and interpret outputs of a system or component”.
In education and cognitive science, learnability refers to the capability of individuals to acquire new knowledge, skills, or behaviors effectively and efficiently. This could be an acquisition of a new language, new subject areas, or desired social behaviors. In addition, learnability can also be described as the capacity to be a self-driven, life-long learner, and the willingness to evolve along with the changing world. This skill of learnability is becoming increasingly important in the workplace as one of the desired attributes in employees.
In Machine learning, learnability describes the extent to which an algorithm can improve its performance, typically measured by its ability to generalize from training data to unseen data to perform tasks. Unlike human learning, it is based on statistical pattern recognition and is driven by large-scale data processing and parameter optimization rather than lived experience, socioeconomic status, or environmental influences, etc . In software testing learnability, according to ISO/IEC 9126, is the capability of a software product to enable the user to learn how to use it. Learnability may be considered as an aspect of usability, and is of major concern in the design of complex software applications.
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SHORTEN THIS fork from navbar_golang_detailed:
Programming languages, abstraction, agile, ahead-of-time (AOT), AI, algebraic data types, algorithms, Android, anonymous functions, anonymous methods, AOP, AOT, APIs, arguments, ARM, arithmetic, arrays, aspect-oriented, assignment, associative arrays, async, asynchronous callbacks, asynchronous programming, automatic variables, automation, Avro, backend, backwards compatibility, block scoped, Booleans, Boolean expressions, buffer overflow, builds, built-in types, bytecode, cache, caching, call by reference, call by value, callbacks, call stack, casting, characters, Chocolatey, CI/CD, classes, CLI, client-side, closures, cloud (Cloud Native-AWS-Azure-GCP-IBM Cloud-IBM Mainframe-OCI), code smells, coercion, collections, command-line interface, commands, comments, compilers, complex numbers, composition, concurrency, concurrent programming, conditional expressions, conferences, constants, constructors, containers, control flow, control structures, coroutines, crashes, creators, currying, databases, data manipulation, data persistence, data science, data serialization, data structures, data synchronization, dates, dates and times, deadlocks, debugging, declarative, deferred callbacks, delegates, delegation, dependency injection, design patterns, designers, destructors, DevOps, dictionaries, dictionary comprehensions, DI, distributed software, distributions, distros, DL, Docker, do-while, DSL, duck typing, dynamic binding, dynamic scope, dynamically scoped, dynamically typed, dynamic variables, eager evaluation, embedded, encapsulation, encryption, enumerated types, enumeration, enums, environment variables, errors, error handling, evaluation strategy, event-driven, event handlers, event loops, exception handling, executables, execution, expressions, FaaS, Facebook, fibers, fields, file input/output, file synchronization, file I/O, filter, first-class functions, fold, foreach loops, fork-join, floating-point, FP, frameworks, FreeBSD, frontend, functions, functional, functional programming, function overloading, garbage collection, generators, generator expressions, generics, generic programming, GitHub, global variables, GraphQL, gRPC, GUI, hashing, heap, heap allocation, hello world, higher-order functions, history, Homebrew, HTTP, idempotence, IDEs, import, imperative, immutable values, immutability, inheritance, influenced, influenced by, installation, integers, integration testing, interfaces, internationalization, interpreters, interprocess communication (IPC), iOS, IoT, IPCs, ISO Standard, iteration, JetBrains, JIT, JSON, JSON-RPC, JSON Web Tokens, JSON Web Token (JWT), Just-in-time (JIT), JWT, K8S, keywords, lambdas, lambda expressions, lambda functions, language spec, lazy evaluation, lexically scoped, lexical scoping, libraries, linters, Linux, lists, list comprehensions, literals, localization, local variables, locks, logging, logo, looping, loosely typed, loose typing, macOS, map, mascot, math, member variables, memoization, memory addressing, memory allocation, malloc, memory management, memory safety, message queues, metaclasses, meta-programming, methods, method overloading, MFA, ML, microservices, Microsoft, mobile dev, modules, modulo operators, monitoring, multiprocessing, multi-threaded, mutable values, mutability, mutex (mutual exclusion), namespaces, natural language processing (NLP), networking, network programming, NLP, non-blocking, non-blocking I/O, null, null reference, null coalescing operators, numbers, number precision, OAuth, objects, object code, object comparisons, object creation, object creators, object destruction, object destructors, object lifetime, object-oriented constructors, object-oriented programming, object serialization, observability, OOP, operators, operator overloading, optimizations, organizations, ORMs, packages, package managers, pass by reference, pass by value, parallel computing, parallel programming, parallelism, parameters, people, performance, persistence, pipelines, pointers, polymorphism, primitives, primitive data types, probability, procedural, processes, producer-consumer, programmers, programming, programming paradigm, program structure, program termination, Protocol Buffers (Protobuf), Protocol Buffers, Protobuf, proxies, public-key encryption, PKI, pure functions, race conditions, random, reactive, readability, records, recursion, reentrancy, refactoring, reference counting, reference types, referential transparency, reflection, regex, remote procedure calls (RPC), REPL, reserved words, REST, REST APIs, RHEL, RPCs, runtimes, safe navigation operators, SDK, secrets, security, serialization, serverless, server-side, sets, set comprehensions, side effects, signed integers, SMTP, Snapcraft, social media, sockets, source code, source-to-source compiler, SQL, SSL - SSL-TLS, Single sign-on (SSO), SSO, StackOverflow, stack, stack allocation, Stack overflow, standards, standard errors, standard input, standard library, standard operators, standard output, state, statements, strings, string concatenation, string functions, string operations, scheduling, scientific notation, scope, scope rules, scoping, scripting, static analyzers, statically scoped, static scoping, statically typed, static variables, statistics, strongly typed, structural typing, synchronization, syntax, systems programming, TCP/IP, TDD, testing, test frameworks, threads, thread-local storage (TLS), TLS, thread locking, thread locks, thread safety, thread scheduling, thread synchronization, times, timers, to JavaScript, tools, toolchain, transpiler, transpiling to JavaScript, truth values, tuples, type checking, type conversion, type inference, type safety, type system, web dev, while loops, work stealing, values, value types, variables, variable lifetime, variable scope, versions, virtual environments, virtual machine, Ubuntu, Unicode, unit testing, unsigned integers, usability, weak typing, weakly typed, Windows, wrappers, written using, x86-64-AMD64, XML, YAML;
. (navbar_software_architecture - see also navbar_microservices, navbar_design_patterns, navbar_programming_detailed - Based on MASTER navbar_golang_detailed. navbar_programming is the shorter one.
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