clean_code_-_a_handbook_of_agile_software_craftsmanship

Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin

Return to Software Engineering and Programming Bibliography

“Clean Code: A Handbook of Agile Software Craftsmanship” by Robert C. Martin is a seminal work in the field of software development, focusing on the principles, practices, and craftsmanship necessary to write clean, maintainable, and efficient code. It emphasizes the importance of writing code that not only computers can understand but also humans. The book is widely regarded as essential reading for developers at all levels of expertise, providing insights into creating software that is elegant, efficient, and robust. Below is a summary structured as requested, incorporating key aspects and sections of the book:

Introduction

“Clean Code” begins with a discussion on the importance of code cleanliness and the impact it has on software maintainability and development efficiency. Robert C. Martin argues that writing clean code is a fundamental part of the software development process, not just an aesthetic choice. Clean code facilitates better collaboration among developers, easier maintenance, and more scalable and reliable software applications.

Author, Publisher, and Publication Year

Robert C. Martin, also known as “Uncle Bob,” is the author of “Clean Code.” The book was published by Prentice Hall in 2008.

ISBN and ASIN Numbers

- ISBN-13: 978-0132350884 - ASIN: B001GSTOAM

MLA Bibliographic Citation

Martin, Robert C. Clean Code: A Handbook of Agile Software Craftsmanship. Prentice Hall, 2008.

Principles of Clean Code

The book outlines several principles of clean code, including KISS (Keep It Simple, Stupid), DRY (Don't Repeat Yourself), and YAGNI (You Aren't Gonna Need It). These principles serve as foundational guidelines for writing code that is easy to read, understand, and modify.

Meaningful Names

One of the first topics Martin tackles is the importance of meaningful names for variables, functions, classes, and other entities in code. He emphasizes that names should convey clear intentions, making it easier for others to understand what the code does and how it works.

Functions

Martin dives into how functions should be organized and written, advocating for short, focused functions that do one thing well. He discusses the importance of function names, parameters, and return types that clearly indicate their purpose and use.

Comments

The book also addresses the use of comments in code. While acknowledging that comments can be useful, Martin suggests that clear and expressive code often reduces the need for comments, as the code itself should be self-explanatory.

Formatting

Proper formatting is highlighted as crucial for readability and maintainability. Martin provides guidelines on aspects such as indentation, line length, and the use of whitespace, all aimed at making the code more approachable and understandable.

Error Handling

Error handling is discussed as an integral part of writing clean code. Martin advises on strategies to handle errors gracefully without cluttering the codebase with defensive programming, thus maintaining the code's cleanliness and integrity.

Objects and Data Structures

The distinction between objects and data structures and how they should be used is explored. Martin emphasizes encapsulation, the principle of hiding internal details, and exposing only what's necessary to minimize dependencies and improve flexibility.

Unit Tests

Unit testing is a significant part of maintaining clean code. Martin endorses the TDD (Test-Driven Development) approach, where tests are written before the code itself, ensuring that software is designed to be testable and that tests cover expected behavior comprehensively.

Classes

The book provides insights into class design, advocating for classes that are small, focused, and encapsulate a single responsibility. This simplifies understanding, testing, and maintenance of the code.

Systems

Martin discusses the broader perspective of systems design, emphasizing the importance of clean code at the system level, not just at the individual file or module level. He covers topics like dependency management, system architecture, and integration practices.

Emergence

The concept of emergence is introduced, where simple rules can lead to complex behavior and designs. Martin relates this to software, where adhering to clean code principles can lead to emergent behavior in software systems that are more robust and easier to maintain.

Concurrency

Concurrency is addressed with an emphasis on its complexities and the challenges it presents in ensuring code cleanliness. Martin provides strategies for writing clean concurrent code, focusing on minimizing shared state and using synchronization mechanisms wisely.

Refactoring

Refactoring is a continuous process of improving code without changing its external behavior. Martin presents refactoring as a critical tool for keeping code clean, discussing various techniques and examples.

Smells and Heuristics

The book concludes with a discussion on code smells and heuristics, which are indicators of potential problems in code. Martin provides a comprehensive list of common smells and the heuristics to identify and rectify them, encouraging developers to remain vigilant about maintaining code cleanliness.

Official Website and GitHub Repository

Unfortunately, as of my last update, there isn't a specific official website or GitHub repository dedicated exclusively to “Clean Code” by Robert C. Martin that I can link to directly. However, the principles and practices from the book are widely discussed and implemented across various platforms and projects by developers around the world.

Amazon.com Page

The book can be found on Amazon for purchase: s://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882(https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882)

“Clean Code” remains a cornerstone in software development literature, advocating for practices that lead to more sustainable, efficient, and enjoyable software development processes. Through its principles, developers are guided to pay meticulous attention to detail, fostering a culture of excellence in code craftsmanship.

Software Engineering: Software Engineering Glossary, Software Engineering Bibliography.

(navbar_software_engineering - see also navbar_software_architecture, navbar_programming)

Software Architecture: Software Architects

Monolithic Architecture, Microservices Architecture, Service-Oriented Architecture (SOA), Event-Driven Architecture, Layered Architecture, Client-Server Architecture, Peer-to-Peer Architecture, Serverless Architecture, Cloud-Native Architecture, Domain-Driven Design (DDD), Hexagonal Architecture, Clean Architecture, Onion Architecture, CQRS (Command Query Responsibility Segregation), Event Sourcing, API Gateway Pattern, Backend for Frontend (BFF) Pattern, Database Sharding, Data Lake Architecture, Big Data Architecture, IoT Architecture, Blockchain Architecture, Artificial Intelligence and Machine Learning Architecture, High Availability Systems, Scalable Web Architecture, Security Architecture, Network Architecture, Infrastructure as Code (IaC), Continuous Integration/Continuous Deployment (CI/CD), DevOps Practices, Test-Driven Development (TDD), Behavior-Driven Development (BDD), System Design Principles, Design Patterns, Architectural Patterns, Performance Optimization, Load Balancing, Caching Strategies, Data Partitioning, Rate Limiting, API Design, Micro Frontends, Cross-Cutting Concerns, Versioning Strategies, Dependency Injection, Modular Design, Software Design Principles (SOLID), Reactive Systems, Distributed Systems Design, Failover Strategies, Disaster Recovery Planning, Data Consistency Models, Concurrency Models, Message Queuing, Stream Processing, Workflow Engines, Business Process Management (BPM), Enterprise Integration Patterns, Data Integration Patterns, Mobile App Architecture, Game Architecture, Virtual Reality (VR) Architecture, Augmented Reality (AR) Architecture, Content Delivery Networks (CDN), Edge Computing, Fog Computing, Hybrid Cloud Architecture, Multi-Tenant Architecture, OAuth and OpenID Connect, Web Security Architecture, Cryptographic Architecture, Compliance and Regulatory Frameworks, Architecture Review Processes, Technical Debt Management, Architectural Refactoring, Monitoring and Observability, Logging Strategies, Feature Toggling, A/B Testing, Blue-Green Deployments, Canary Releases, Service Mesh, Containerization and Orchestration, Kubernetes Architecture, Docker Architecture, Function as a Service (FaaS), Platform as a Service (PaaS), Infrastructure as a Service (IaaS), Software as a Service (SaaS), Blockchain as a Service (BaaS), Artificial Intelligence as a Service (AIaaS), Machine Learning Operations (MLOps), DataOps, Architecture Decision Records (ADR), Technical Writing for Architects, Stakeholder Management, Architecture Governance, Cost Optimization in Architecture, Sustainability in Software Architecture, Ethics in Software Architecture, Future Trends in Software Architecture

Software Architecture and DevOps - Software Architecture and SRE - Software Architecture of CI/CD, Cloud Native Software Architecture - Microservices Software Architecture - Serverless Software Architecture, Software Architecture and Security - Software Architecture and DevSecOps, Software Architecture and Functional Programming, Software Architecture of Concurrency, Software Architecture and Data Science - Software Architecture of Databases, Software Architecture of Machine Learning, Software Architecture Bibliography (Fundamentals of Software Architecture by Mark Richards and Neal Ford, Software Architecture - The Hard Parts), Software Architecture Courses, Software Architecture Glossary, Awesome Software Architecture, Software Architecture GitHub, Software Architecture Topics

SHORTEN THIS fork from navbar_golang_detailed:

Programming languages, abstraction, agile, ahead-of-time (AOT), AI, algebraic data types, algorithms, Android, anonymous functions, anonymous methods, AOP, AOT, APIs, arguments, ARM, arithmetic, arrays, aspect-oriented, assignment, associative arrays, async, asynchronous callbacks, asynchronous programming, automatic variables, automation, Avro, backend, backwards compatibility, block scoped, Booleans, Boolean expressions, buffer overflow, builds, built-in types, bytecode, cache, caching, call by reference, call by value, callbacks, call stack, casting, characters, Chocolatey, CI/CD, classes, CLI, client-side, closures, cloud (Cloud Native-AWS-Azure-GCP-IBM Cloud-IBM Mainframe-OCI), code smells, coercion, collections, command-line interface, commands, comments, compilers, complex numbers, composition, concurrency, concurrent programming, conditional expressions, conferences, constants, constructors, containers, control flow, control structures, coroutines, crashes, creators, currying, databases, data manipulation, data persistence, data science, data serialization, data structures, data synchronization, dates, dates and times, deadlocks, debugging, declarative, deferred callbacks, delegates, delegation, dependency injection, design patterns, designers, destructors, DevOps, dictionaries, dictionary comprehensions, DI, distributed software, distributions, distros, DL, Docker, do-while, DSL, duck typing, dynamic binding, dynamic scope, dynamically scoped, dynamically typed, dynamic variables, eager evaluation, embedded, encapsulation, encryption, enumerated types, enumeration, enums, environment variables, errors, error handling, evaluation strategy, event-driven, event handlers, event loops, exception handling, executables, execution, expressions, FaaS, Facebook, fibers, fields, file input/output, file synchronization, file I/O, filter, first-class functions, fold, foreach loops, fork-join, floating-point, FP, frameworks, FreeBSD, frontend, functions, functional, functional programming, function overloading, garbage collection, generators, generator expressions, generics, generic programming, GitHub, global variables, GraphQL, gRPC, GUI, hashing, heap, heap allocation, hello world, higher-order functions, history, Homebrew, HTTP, idempotence, IDEs, import, imperative, immutable values, immutability, inheritance, influenced, influenced by, installation, integers, integration testing, interfaces, internationalization, interpreters, interprocess communication (IPC), iOS, IoT, IPCs, ISO Standard, iteration, JetBrains, JIT, JSON, JSON-RPC, JSON Web Tokens, JSON Web Token (JWT), Just-in-time (JIT), JWT, K8S, keywords, lambdas, lambda expressions, lambda functions, language spec, lazy evaluation, lexically scoped, lexical scoping, libraries, linters, Linux, lists, list comprehensions, literals, localization, local variables, locks, logging, logo, looping, loosely typed, loose typing, macOS, map, mascot, math, member variables, memoization, memory addressing, memory allocation, malloc, memory management, memory safety, message queues, metaclasses, meta-programming, methods, method overloading, MFA, ML, microservices, Microsoft, mobile dev, modules, modulo operators, monitoring, multiprocessing, multi-threaded, mutable values, mutability, mutex (mutual exclusion), namespaces, natural language processing (NLP), networking, network programming, NLP, non-blocking, non-blocking I/O, null, null reference, null coalescing operators, numbers, number precision, OAuth, objects, object code, object comparisons, object creation, object creators, object destruction, object destructors, object lifetime, object-oriented constructors, object-oriented programming, object serialization, observability, OOP, operators, operator overloading, optimizations, organizations, ORMs, packages, package managers, pass by reference, pass by value, parallel computing, parallel programming, parallelism, parameters, people, performance, persistence, pipelines, pointers, polymorphism, primitives, primitive data types, probability, procedural, processes, producer-consumer, programmers, programming, programming paradigm, program structure, program termination, Protocol Buffers (Protobuf), Protocol Buffers, Protobuf, proxies, public-key encryption, PKI, pure functions, race conditions, random, reactive, readability, records, recursion, reentrancy, refactoring, reference counting, reference types, referential transparency, reflection, regex, remote procedure calls (RPC), REPL, reserved words, REST, REST APIs, RHEL, RPCs, runtimes, safe navigation operators, SDK, secrets, security, serialization, serverless, server-side, sets, set comprehensions, side effects, signed integers, SMTP, Snapcraft, social media, sockets, source code, source-to-source compiler, SQL, SSL - SSL-TLS, Single sign-on (SSO), SSO, StackOverflow, stack, stack allocation, Stack overflow, standards, standard errors, standard input, standard library, standard operators, standard output, state, statements, strings, string concatenation, string functions, string operations, scheduling, scientific notation, scope, scope rules, scoping, scripting, static analyzers, statically scoped, static scoping, statically typed, static variables, statistics, strongly typed, structural typing, synchronization, syntax, systems programming, TCP/IP, TDD, testing, test frameworks, threads, thread-local storage (TLS), TLS, thread locking, thread locks, thread safety, thread scheduling, thread synchronization, times, timers, to JavaScript, tools, toolchain, transpiler, transpiling to JavaScript, truth values, tuples, type checking, type conversion, type inference, type safety, type system, web dev, while loops, work stealing, values, value types, variables, variable lifetime, variable scope, versions, virtual environments, virtual machine, Ubuntu, Unicode, unit testing, unsigned integers, usability, weak typing, weakly typed, Windows, wrappers, written using, x86-64-AMD64, XML, YAML;

topics-courses-books-docs.

. (navbar_software_architecture - see also navbar_microservices, navbar_design_patterns, navbar_programming_detailed - Based on MASTER navbar_golang_detailed. navbar_programming is the shorter one.


© 1994 - 2024 Cloud Monk Losang Jinpa or Fair Use. Disclaimers

SYI LU SENG E MU CHYWE YE. NAN. WEI LA YE. WEI LA YE. SA WA HE.


clean_code_-_a_handbook_of_agile_software_craftsmanship.txt · Last modified: 2024/04/28 03:14 (external edit)