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Function Call

Return to Method call, Functions, Methods, Call, Caller, Callee, Calling, Kotlin glossary, Programming glossary, Kotlin

Snippet from Wikipedia: Function (computer programming)

In computer programming, a function, subprogram, procedure, method, routine or subroutine is a callable unit that has a well-defined behavior and can be invoked by other software units to exhibit that behavior.

Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability.

Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units – with different implications and features.

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Variables and Data Types, Control Structures, Functions and Methods, Object-Oriented Programming (OOP), Functional Programming, Procedural Programming, Event-Driven Programming, Concurrent and Parallel Programming, Error Handling and Debugging, Memory Management, Recursion, Algorithms, Data Structures, Design Patterns, Software Development Life Cycle (SDLC), Version Control Systems, Database Programming, Web Development, Mobile App Development, Game Development, Machine Learning and AI Programming, Network Programming, API Development, Security in Programming, Testing and Quality Assurance, User Interface and User Experience Design, Scripting Languages, Assembly Language, High-Level Programming Languages, Low-Level Programming Languages, Compiler Design, Interpreter Design, Garbage Collection, Regular Expressions, Graphical User Interface (GUI) Programming, Command Line Interface Development, Cross-Platform Development, Cloud Computing in Programming, Blockchain Programming, IoT Programming, Embedded Systems Programming, Microservices Architecture, Serverless Architecture, Big Data Technologies, Data Visualization, Data Mining and Analysis, Natural Language Processing (NLP), Computer Graphics Programming, Virtual Reality (VR) Development, Augmented Reality (AR) Development, Cryptography in Programming, Distributed Systems, Real-Time Systems Programming, Operating System Development, Compiler and Interpreter Development, Quantum Computing, Software Project Management, Agile Methodologies, DevOps Practices, Continuous Integration and Continuous Deployment (CI/CD), Software Maintenance and Evolution, Software Licensing, Open Source Development, Accessibility in Software Development, Internationalization and Localization, Performance Optimization, Scalability Techniques, Code Refactoring, Design Principles, API Design, Data Modeling, Software Documentation, Peer-to-Peer Networking, Socket Programming, Front-End Development, Back-End Development, Full Stack Development, Secure Coding Practices, Code Reviews, Unit Testing, Integration Testing, System Testing, Functional Programming Paradigms, Imperative Programming, Declarative Programming, Software Architecture, Cloud-Native Development, Infrastructure as Code (IaC), Ethical Hacking for Developers, Artificial Intelligence Ethics in Programming, Software Compliance and Standards, Software Auditing, Debugging Tools and Techniques, Code Optimization Techniques, Software Deployment Strategies, End-User Computing, Computational Thinking, Programming Logic and Techniques, Advanced Data Management

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function_call.txt · Last modified: 2024/04/28 03:39 (external edit)