shipping_go_table_of_contents

Table of Contents

Shipping Go

Return to Shipping Go

brief contents

PART 1 : STARTUP

1 Delivering value

2 Introduction to continuous integration

3 Introduction to continuous testing

4 Introduction to continuous deployment

PART 2 : SCAILING

5 Code quality enforcement

6 Testing frameworks, mocking, and dependencies

7 Containerized deployment

PART 3 : GOING PUBLIC

8 Configuration management and stable releases

9 Integration testing

10 Advanced deployment

11 The loop

APPENDIXES

A Using Kotlin

B Using Python

C Using JavaScript

D Using Terraform

Document Outline

Shipping Go MEAP V07

Copyright

Welcome

Brief contents

Chapter 1: Delivering value

1.1 Continuous

1.1.1 Continuous Integration

1.1.2 Continuous Testing

1.1.3 Continuous Delivery

1.2 Delivering Quality

1.3 Creating Feedback Loops

1.4 Summary

Chapter 2: Introduction to continuous integration

2.1 Source Code as Raw Material

2.2 Creating a Uniform Work Environment

2.3 Implementing Trunk Based Development on Your Team

2.4 Using Common Build Tools

2.5 Continuous Integration Systems to Automate Tasks

2.6 Using the Toyota Production System as a Development Model

2.7 Using Documentation to Accelerate Development

2.8 Putting it all together

2.9 Summary

Chapter 3: Introduction to continuous testing

3.1 What to Test

3.2 How to Test?

3.3 Writing Unit Tests

3.4 Refactor, refactor, refactor

3.5 System Testing

3.6 Adding it to the pipeline

3.7 Code coverage

3.8 Summary

Chapter 4: Introduction to continuous deployment

4.1 Delivery

4.2 Deploy

4.3 Scale

4.4 Summary

Chapter 5: Code quality enforcement

5.1 Reviewing Code

5.1.1 Keep it small

5.1.2 Keep an open mind

5.1.3 Keep it moving

5.1.4 Keep it interesting

5.1.5 Keep it the same

5.2 Constraints on development

5.3 Standardizing our code through format and lint checks

5.4 Static Code Analysis

5.5 Code Documentation

5.6 Git hooks

5.7 Flow

5.8 Summary

Chapter 6: Testing frameworks, mocking, and dependencies

6.1 Dependency Inversion Principle

6.2 Defining an interface

6.3 Dependency injection

6.4 Testing Stubs

6.5 Mocking 6.5.1 Setting up our test suite

6.5.2 Using our mocks in test

6.6 Fake

6.7 Just the base of the Pyramid

6.8 Summary

Chapter 7: Containerized deployment 7.1 What is a container?

7.2 What is a Buildpack?

7.3 Let's build a container

7.4 Adding Container Build to Your Pipeline

7.5 Deploy to a container runtime

7.6 Write your own image

7.7 Local environment organization

7.8 Containers, containers everywhere

7.9 Summary

Chapter 8: Configuration management and stable releases 8.1 Configuration

8.2 Advanced Configuration 8.2.1 Environmental Variables

8.2.2 File

8.2.3 Flag

8.3 Hiding features 8.3.1 Updating Port

8.3.2 External Client

8.4 Semantic Versioning

8.5 Change Log

8.6 Accountability and Handling Failure

8.7 Summary

Chapter 9: Integration testing 9.1 Phasing out the old

9.2 Behavior Driven Design

9.3 Writing BDD Tests in Go

9.4 Adding a database

9.5 Releasing

9.6 Summary

Fair Use Sources

SHORTEN THIS to 20 ITEMS! navbar_golang

Golang: Golang Fundamentals, Golang Inventor - Golang Language Designer: Ken Thompson, Robert Griesemer, Rob Pike of Google, Go abstraction, Go agile, Go ahead-of-time (AOT), Go AI, Go algebraic data types, Go algorithms, Go Android, Go anonymous functions, Go AOP, Go AOT, Go APIs, Go arguments, Go ARM, Go arithmetic, Go arrays, Go aspect-oriented, Go assignment, Go associative arrays, Go async, Go asynchronous callbacks, Go asynchronous programming, Go automatic variables, Go automation, Go Avro, Go backend, Go backwards compatibility, Go block scoped, Go Booleans, Go Boolean expressions, Go buffer overflow, Go builds, Go built-in types, Go bytecode, Go cache, Go caching, Go call by reference, Go call by value, Go callbacks, Go call stack, Go casting, Go characters, Go Chocolatey, Go CI/CD, Go classes, Go CLI, Go client-side, Go closures, Go cloud (Go Cloud Native-Go AWS-Go Azure-Go GCP-Go IBM Cloud-Go IBM Mainframe-Go OCI), Go code smells, Go coercion, Go collections, Go command-line interface, Go commands, Go comments, Go compilers, Go complex numbers, Go composition, Go configuration, Go concurrency, Go concurrent programming, Go conditional expressions, Go conferences, Go constants, Go constructors, Go containers, Go control flow, Go control structures, Go coroutines, Go crashes, Go creators, Go currying, Go databases, Go data manipulation, Go data persistence, Go data science, Go data serialization, Go Built-In Data Types, Go data structures, Go data synchronization, Go dates, Go dates and times, Go deadlocks, Go debugging, Go declarative, Go deferred callbacks, Go delegates, Go delegation, Go dependency injection, Go design patterns, Go designers, Go destructors, Go DevOps, Go dictionaries, Go dictionary comprehensions, Go DI, Go distributed software, Go distributions, Go distros, Go DL, Go Docker, Go do-while, Go DSL, Go duck typing, Go dynamic binding, Go dynamic scope, Go dynamically scoped, Go dynamically typed, Go dynamic variables, Go eager evaluation, Go embedded, Go encapsulation, Go encryption, Go enumerated types, Go enumeration, Go enums, Go environment variables, Go errors, Go error handling, Go evaluation strategy, Go event-driven, Go event handlers, Go event loops, Go exception handling, Go executables, Go execution, Go expressions, Go FaaS, Go Facebook, Go fibers, Go fields, Go file input/output, Go file synchronization, Go file I/O, Go filter, Go first-class functions, Go fold, Go foreach loops, Go fork-join, Go floating-point, Go FP, Go frameworks, Go FreeBSD, Go frontend, Go functions, Go functional, Go functional programming, Go function overloading, Go garbage collection, Go generators, Go generator expressions, Go generics, Go generic programming, Go GitHub, Go global variables, Go GraphQL, Go gRPC, Go GUI, Go hashing, Go heap, Go heap allocation, Go hello world, Go higher-order functions, Go history, Go Homebrew, Go HTTP, Go idempotence, Go IDEs, Go import, Go imperative, Go immutable values, Go immutability, Go inheritance, Go influenced, Go influenced by, Go installation, Go integers, Go integration testing, Go interfaces, Go internationalization, Go interpreters, Go interprocess communication (IPC), Go iOS, Go IoT, Go IPCs, Go ISO Standard, Go iteration, Go JetBrains, Go JIT, Go JSON, Go JSON-RPC, Go JSON Web Tokens, Go JSON Web Token (JWT), Go Just-in-time (JIT), Go JWT, Go K8S, Go keywords, Go lambdas, Go language spec, Go lazy evaluation, Go lexically scoped, Go lexical scoping, Go libraries, Go linters, Go Linux, Go lists, Go list comprehensions, Go literals, Go localization, Go local variables, Go locks, Go logging, Go logo, Go looping, Go macOS, Go map, Go mascot, Go math, Go member variables, Go memoization, Go memory addressing, Go memory allocation, Go malloc, Go memory management, Go memory safety, Go message queues, Go metaclasses, Go meta-programming, Go methods, Go method overloading, Go MFA, Go ML, Go microservices, Go Microsoft, Go mobile dev, Go modules, Go modulo operators, Go monitoring, Go multiprocessing, Go multi-threaded, Go mutable values, Go mutability, Go mutex (Go mutual exclusion), Go namespaces, Go natural language processing (NLP), Go networking, Go network programming, Go NLP, Go non-blocking, Go non-blocking I/O, Go null, Go null reference, Go null coalescing operators, Go numbers, Go number precision, Go OAuth, Go objects, Go object code, Go object comparisons, Go object creation, Go object creators, Go object destruction, Go object destructors, Go object lifetime, Go object-oriented constructors, Go object-oriented programming, Go object serialization, Go observability, Go OOP, Go operators, Go operator overloading, Go optimizations, Go organizations, Go ORMs, Go packages, Go package managers, Go pass by reference, Go pass by value, Go parallel computing, Go parallel programming, Go parallelism, Go parameters, Go people, Go performance, Go persistence, Go pipelines, Go pointers, Go polymorphism, Go primitives, Go primitive data types, Go probability, Go procedural, Go processes, Go producer-consumer, Go programmers, Go programming, Go programming paradigm, Go program structure, Go program termination, Go Protocol Buffers (Protobuf), Go Protocol Buffers, Go Protobuf, Go proxies, Go public-key encryption, Go PKI, Go pure functions, Go race conditions, Go random, Go reactive, Go readability, Go records, Go recursion, Go reentrancy, Go refactoring, Go reference counting, Go reference types, Go referential transparency, Go reflection, Go regex, Go remote procedure calls (RPC), Go REPL, Go reserved words, Go REST, Go REST APIs, Go RHEL, Go RPCs, Go runtimes, Go safe navigation operators, Go SDK, Go secrets, Go security, Go serialization, Go serverless, Go server-side, Go sets, Go set comprehensions, Go side effects, Go signed integers, Go SMTP, Go Snapcraft, Go social media, Go sockets, Go source code, Go source-to-source compiler, Go SQL, Go SSL - Go SSL-TLS, Go Single sign-on (SSO), Go SSO, Go StackOverflow, Go stack, Go stack allocation, Go Stack overflow, Go standards, Go standard errors, Go standard input, Go standard library, Go standard operators, Go standard output, Go state, Go statements, Go strings, Go string concatenation, Go string functions, Go string operations, Go scheduling, Go scientific notation, Go scope, Go scope rules, Go scoping, Go scripting, Go static analyzers, Go statically scoped, Go static scoping, Go statically typed, Go static variables, Go statistics, Go strongly typed, Go structural typing, Go synchronization, Go syntax, Go systems programming, Go TCP/IP, Go TDD, Go testing, Go test frameworks, Go threads, Go thread-local storage (TLS), Go TLS, Go thread locking, Go thread locks, Go thread safety, Go thread scheduling, Go thread synchronization, Go times, Go timers, Go to JavaScript, Go tools, Go toolchain, Go transpiler, Go transpiling to JavaScript, Go truth values, Go tuples, Go type checking, Go type conversion, Go type inference, Go type safety, Go type system, Go web dev, Go while loops, Go work stealing, Go values, Go value types, Go variables, Go variable lifetime, Go variable scope, Go versions, Go virtual environments, Go virtual machine, Go Ubuntu, Go Unicode, Go unit testing, Go unsigned integers, Go usability, Go weakly typed, Go Windows, Go wrappers, Go written using, Go x86-64-Go AMD64, Go XML, Go YAML, Go Awesome list;

Go topics-Go courses-Go books-Go docs. (navbar_golang and navbar_golang_detailed)

navbar_programming and navbar_programming_detailed


Cloud Monk is Retired (for now). Buddha with you. © 2005 - 2024 Losang Jinpa or Fair Use. Disclaimers

SYI LU SENG E MU CHYWE YE. NAN. WEI LA YE. WEI LA YE. SA WA HE.


shipping_go_table_of_contents.txt · Last modified: 2023/01/18 23:03 by 127.0.0.1