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Macro Definition

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Definitions vs Declarations, Definitions and Declarations (computer programming): Type definition - User-defined type definition, Variable definition - Constant definition, Class definition - Object definition, Constructor definition - Destructor definition, Struct definition - Record definition, Function definition - Method definition, Lambda definition - Anonymous function definition, Enumerator definition, Pointer definition, Generic definition - Template definition, Interface definition - Protocol definition - Trait definition, Namespace definition - Package definition - Module definition - Alias definition - Import definition - Export definition, Macro definition. Programming terms. (navbar_definition)

Snippet from Wikipedia: Macro (computer science)

In computer programming, a macro (short for "macro instruction"; from Greek μακρο- 'long, large') is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages.

Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters. Macros often allow positional or keyword parameters that dictate what the conditional assembler program generates and have been used to create entire programs or program suites according to such variables as operating system, platform or other factors. The term derives from "macro instruction", and such expansions were originally used in generating assembly language code.

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Snippet from Wikipedia: Declaration (computer programming)

In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. Beyond the name (the identifier itself) and the kind of entity (function, variable, etc.), declarations typically specify the data type (for variables and constants), or the type signature (for functions); types may also include dimensions, such as for arrays. A declaration is used to announce the existence of the entity to the compiler; this is important in those strongly typed languages that require functions, variables, and constants, and their types to be specified with a declaration before use, and is used in forward declaration. The term "declaration" is frequently contrasted with the term "definition", but meaning and usage varies significantly between languages; see below.

Declarations are particularly prominent in languages in the ALGOL tradition, including the BCPL family, most prominently C and C++, and also Pascal. Java uses the term "declaration", though Java does not require separate declarations and definitions.

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macro_definition.txt · Last modified: 2024/04/28 03:33 (external edit)