learn_java_with_math_-_using_fun_projects_and_games_1st_edition_by_ron_dai

Learn Java with Math - Using Fun Projects and Games, 1st Edition by Ron Dai

Book Summary

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.

You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.

Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn

Who This Book Is For

Those new to programming and new to Java but have some background in mathematics and are at least comfortable with using a computer.

About the Author

Product Details

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Fair Use Sources

Math: Outline of mathematics, Mathematics research, Mathematical anxiety, Pythagorean Theorem, Scientific Notation, Algebra (Pre-algebra, Elementary algebra, Abstract algebra, Linear algebra, Universal algebra), Arithmetic (Essence of arithmetic, Elementary arithmetic, Decimal arithmetic, Decimal point, numeral system, Place value, Face value), Applied mathematics, Binary operation, Classical mathematics, Control theory, Cryptography, Definitions of mathematics, Discrete mathematics (Outline of discrete mathematics, Combinatorics), Dynamical systems, Engineering mathematics, Financial mathematics, Fluid mechanics (Mathematical fluid dynamics), Foundations of mathematics, Fudge (Mathematical fudge, Renormalization), Game theory, Glossary of areas of mathematics, Graph theory, Graph operations, Information theory, Language of mathematics, Mathematical economics, Mathematical logic (Model theory, Proof theory, Set theory, Type theory, Recursion theory, Theory of Computation, List of logic symbols), Mathematical optimization, Mathematician, Modulo, Mathematical notation (List of logic symbols, Notation in probability and statistics, Physical constants, Mathematical alphanumeric symbols, ISO 31-11), Numerical analysis, Operations research, Philosophy of mathematics, Probability (Outline of probability), Statistics, Mathematical structure, Ternary operation, Unary operation, Variable (mathematics), Glossary, Bibliography (Math for Data Science and DataOps, Math for Machine Learning and MLOps, Math for Programmers and Software Engineering), Courses, Mathematics GitHub. (navbar_math - see also navbar_variables)


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