user-defined_type_definition

User-Defined Type Definition

Definitions vs Declarations, Definitions and Declarations (computer programming): Type definition - User-defined type definition, Variable definition - Constant definition, Class definition - Object definition, Constructor definition - Destructor definition, Struct definition - Record definition, Function definition - Method definition, Lambda definition - Anonymous function definition, Enumerator definition, Pointer definition, Generic definition - Template definition, Interface definition - Protocol definition - Trait definition, Namespace definition - Package definition - Module definition - Alias definition - Import definition - Export definition, Macro definition. Programming terms. (navbar_definition)

Snippet from Wikipedia: Data type

In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans.

Snippet from Wikipedia: Type system

A programming language consists of a system of allowed sequences of symbols (constructs) together with rules that define how each construct is interpreted. For example, a language might allow expressions representing various types of data, expressions that provide structuring rules for data, expressions representing various operations on data, and constructs that provide sequencing rules for the order in which to perform operations.

A simple type system for a programming language is a set of rules that associates a data type (for example, integer, floating point, string) with each term (data-valued expression) in a computer program. In more ambitious type systems, a variety of constructs, such as variables, expressions, functions, and modules, may be assigned types.

Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean".

The main purpose of a type system in a programming language is to reduce possibilities for bugs in computer programs due to mismatches in how values are interpreted in different parts of a program. The aim is to prevent operations expecting a certain kind of value from being applied to values for which that operation does not make sense (validity errors). A type system can detect and prevent some of these mismatches. When a type mismatch is detected, it is called a type error.

The type of a term constrains the contexts in which it may be used. For a variable, the type system determines the allowed values of that variable. For that variable be presented as a parameter to an operation, the operation must be able to accept in that parameter any value that the type of the variable allows.

Type systems are typically specified as part of programming language design. They are built into interpreters and compilers for the language. In some languages, the type system can be extended by optional tools that perform added checks using the language's original type syntax and grammar.

Type systems allow defining interfaces between different parts of a computer program, and then checking that the parts have been connected in a consistent way. This checking can happen statically (at compile time), dynamically (at run time), or as a combination of both.

Type systems have other purposes as well, such as expressing business rules, enabling certain compiler optimizations, allowing for multiple dispatch, and providing a form of documentation.

Language Specifics

1. Bash Scripting

2. C Language

3. C++

4. C#

5. Clojure

6. COBOL

7. Dart

8. Elixir

9. Fortran

10. Go

11. Groovy

12. Haskell

13. IBM REXX

14. IBM JCL

15. Java

16. JavaScript

17. Kotlin

18. PHP

19. PowerShell

20. Python

21. Ruby

22. Rust

23. Scala

24. Swift

25. Microsoft T-SQL

26. TypeScript

Snippet from Wikipedia: Declaration (computer programming)

In computer programming, a declaration is a syntactic language construct is the process to specify identifier properties for its initialization: it declares a word's (identifier's) meaning. Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. Beyond the name (the identifier itself) and the kind of entity (function, variable, etc.), declarations typically specify the data type (for variables and constants), or the type signature (for functions); types may also include dimensions, such as for arrays. A declaration is used to announce the existence of the entity to the compiler; this is important in those strongly typed languages that require functions, variables, and constants, and their types to be specified with a declaration before use, and is used in forward declaration. The term "declaration" is frequently contrasted with the term "definition", but meaning and usage varies significantly between languages; see below.

Declarations are particularly prominent in languages in the ALGOL tradition, including the BCPL family, most prominently C and C++, and also Pascal. Java uses the term "declaration", though Java does not require separate declarations and definitions.

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user-defined_type_definition.txt · Last modified: 2025/02/01 06:23 by 127.0.0.1

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