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Snippet from Wikipedia: Search tree

In computer science, a search tree is a tree data structure used for locating specific keys from within a set. In order for a tree to function as a search tree, the key for each node must be greater than any keys in subtrees on the left, and less than any keys in subtrees on the right.

The advantage of search trees is their efficient search time given the tree is reasonably balanced, which is to say the leaves at either end are of comparable depths. Various search-tree data structures exist, several of which also allow efficient insertion and deletion of elements, which operations then have to maintain tree balance.

Search trees are often used to implement an associative array. The search tree algorithm uses the key from the key–value pair to find a location, and then the application stores the entire key–value pair at that particular location.

Data Structures: Array, Linked List, Stack, Queue, Binary Tree, Binary Search Tree, Heap, Hash Table, Graph, Trie, Skip List, Red-Black Tree, AVL Tree, B-Tree, B+ Tree, Splay Tree, Fibonacci Heap, Disjoint Set, Adjacency Matrix, Adjacency List, Circular Linked List, Doubly Linked List, Priority Queue, Dynamic Array, Bloom Filter, Segment Tree, Fenwick Tree, Cartesian Tree, Rope, Suffix Array, Suffix Tree, Ternary Search Tree, Radix Tree, Quadtree, Octree, KD Tree, Interval Tree, Sparse Table, Union-Find, Min-Max Heap, Binomial Heap, And-Or Graph, Bit Array, Bitmask, Circular Buffer, Concurrent Data Structures, Content Addressable Memory, Deque, Directed Acyclic Graph (DAG), Edge List, Eulerian Path and Circuit, Expression Tree, Huffman Tree, Immutable Data Structure, Indexable Skip List, Inverted Index, Judy Array, K-ary Tree, Lattice, Linked Hash Map, Linked Hash Set, List, Matrix, Merkle Tree, Multimap, Multiset, Nested Data Structure, Object Pool, Pairing Heap, Persistent Data Structure, Quad-edge, Queue (Double-ended), R-Tree, Radix Sort Tree, Range Tree, Record, Ring Buffer, Scene Graph, Scapegoat Tree, Soft Heap, Sparse Matrix, Spatial Index, Stack (Min/Max), Suffix Automaton, Threaded Binary Tree, Treap, Triple Store, Turing Machine, Unrolled Linked List, Van Emde Boas Tree, Vector, VList, Weak Heap, Weight-balanced Tree, X-fast Trie, Y-fast Trie, Z-order, Zero-suppressed Decision Diagram, Zigzag Tree

Data Structures Fundamentals - Algorithms Fundamentals, Algorithms, Data Types; Primitive Types (Boolean data type, Character (computing), Floating-point arithmetic, Single-precision floating-point format - Double-precision floating-point format, IEEE 754, Category:Floating point types, Fixed-point arithmetic, Integer (computer science), Reference (computer science), Pointer (computer programming), Enumerated type, Date Time);

Composite Types or Non-Primitive Types: Array data structure, String (computer science) (Array of characters), Record (computer science) (also called Struct (C programming language)), Union type (Tagged union, also called Variant type, Variant record, Discriminated union, or Disjoint union);

Abstract Data Types: Container (data structure), List (abstract data type), Tuple, Associative array (also called Map, Multimap, Set (abstract data type), Multiset (abstract data type) (also called Multiset (bag)), Stack (abstract data type), Queue (abstract data type), (e.g. Priority queue), Double-ended queue, Graph (data structure) (e.g. Tree (data structure), Heap (data structure))

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search_tree.txt · Last modified: 2022/09/28 19:03 by 127.0.0.1